홀로그램 만들기
Shader "Custom/hologram" { Properties { _MainTex ("Albedo (RGB)", 2D) = "white" {} _BumpMap("Normalmap",2D) ="bump"{} _Color("",Color)=(1,1,1,1) _RimPow("RimPow",Range(1,10)) =3 // _Speed("Speed",Range(1,5))=3 } SubShader { Tags { "RenderType"="Transparent" "Queue"="Transparent"} // 반투명 CGPROGRAM #pragma surface surf _Lambert alpha:fade//홀로그램 #pragma target 3.0 sampler2D _MainTex; sampler2D _Bum..
2024. 2. 20.